AssasinK
Member
In Sekiro Shadows Die Twice, the player can counterattack by catching the thunder and lightning released by the enemy. Do you know the knowledge and various data behind this mechanism? In Sekiro, there is a mechanism called "Thunder and Lightning Return" (Thunder Anti), which is the only lightning attack method for players in the game.
Operating
It is to jump on the opponent's thunder system and use the face to pick it up. (Of course you can also rebound) The premise of thunder anti is that when the player is hit by the opponent's thunder and the player is still in the "air" state.
When the player accepts the opponent’s thundering move, if he is allowed to descend without any operation, the player will suffer "ground damage" at the moment the character touches the ground (footing point), and there will be an electric shock status and unable to move during the period.
Of course, the enemy's thundering moves can be avoided.
In the same way, as long as the player is hit by a thundering move in the air, they can also pick up the thunder.
Some of the martial arts of Z-axis action, such as Kui-nin thrust and Xianfeng Bodhisattva's feet, can catch thunder as long as you have the right timing.
The basic content of thundering moves
Normally, thunder moves are divided into two parts: damage and debuff damage.
Movement damage, or Hp damage caused to the opponent when the player or the enemy performs an attack action.
For example: if the player directly receives the thunders of Ichiro and Juggernaut, there will be a small amount of damage. This is the damage of the move.
If you want to avoid this damage, you must use the crow feather to trigger the thunder counter.
Of course, the 1.02 version is not immune to this damage, so the 1.02 version cannot be without damage.
(The current view believes that the attack effect of Crow Feather is 100% damage reduction, not invincible, so it has received 0 points of damage and injected thunder debuff, which allows the player to carry the following Crow Feather into the air. There is a thunder debuff, which can then use thunder counter moves to counter the opponent.)
The player’s thunderbolt also has a similar situation. If the thunderbolt hits the opponent with a close face, a sound similar to defense will be heard. In fact, the enemy defended at the moment of the thunderstorm, but the subsequent thunder debuff made the enemy enter the thunderbolt. The stiffness.
In the same way, check the lightning attack moves of players and enemies like Yixin in the duck skin, and there will be corresponding damage or multiplier.
For example, the lightning attack of AtkThun, the attack damage is 16 points of lightning attribute, which does not cause damage to the player's torso.
The player's thunderbolt, because the player's damage base is based on the 40 points of the wedge pill.
Therefore, the player’s thunderbolt is a move, with a multiplier of 300%, that is, thunderbolt will cause 120 thunder damage, of course, it will not cause torso damage.
You will find that when the Thunder counters the enemy's thundering moves, you will not be injured when receiving certain enemy's thundering moves, only the effect of touching the ground.
In fact, it can be explained that in the opponent's thundering moves, there is no thunder damage or no expression of thunder damage. When receiving these thunders without thunder damage, the player will not be damaged by thunder attributes, only the debuff of thunder.
Because there are very few enemies in the game that will thunder.
There are only Divine Dragon, Isshin Ashina, Bashu Ichiro from the castle tower, Yukami dancers (the kind of elite monsters, the color of the clothes will be different from ordinary ones), Yukami's Elder, and the dog in Genji Palace. Basically no one else.
For different enemies, the ground damage caused by thunder has different expressions.
Player's Thunder
It should be the strongest thunderbolt in the game, and the corresponding effect can be found from the player's attack moves.
Operating
It is to jump on the opponent's thunder system and use the face to pick it up. (Of course you can also rebound) The premise of thunder anti is that when the player is hit by the opponent's thunder and the player is still in the "air" state.
When the player accepts the opponent’s thundering move, if he is allowed to descend without any operation, the player will suffer "ground damage" at the moment the character touches the ground (footing point), and there will be an electric shock status and unable to move during the period.
Of course, the enemy's thundering moves can be avoided.
In the same way, as long as the player is hit by a thundering move in the air, they can also pick up the thunder.
Some of the martial arts of Z-axis action, such as Kui-nin thrust and Xianfeng Bodhisattva's feet, can catch thunder as long as you have the right timing.
The basic content of thundering moves
Normally, thunder moves are divided into two parts: damage and debuff damage.
Movement damage, or Hp damage caused to the opponent when the player or the enemy performs an attack action.
For example: if the player directly receives the thunders of Ichiro and Juggernaut, there will be a small amount of damage. This is the damage of the move.
If you want to avoid this damage, you must use the crow feather to trigger the thunder counter.
Of course, the 1.02 version is not immune to this damage, so the 1.02 version cannot be without damage.
(The current view believes that the attack effect of Crow Feather is 100% damage reduction, not invincible, so it has received 0 points of damage and injected thunder debuff, which allows the player to carry the following Crow Feather into the air. There is a thunder debuff, which can then use thunder counter moves to counter the opponent.)
The player’s thunderbolt also has a similar situation. If the thunderbolt hits the opponent with a close face, a sound similar to defense will be heard. In fact, the enemy defended at the moment of the thunderstorm, but the subsequent thunder debuff made the enemy enter the thunderbolt. The stiffness.
In the same way, check the lightning attack moves of players and enemies like Yixin in the duck skin, and there will be corresponding damage or multiplier.
For example, the lightning attack of AtkThun, the attack damage is 16 points of lightning attribute, which does not cause damage to the player's torso.
The player's thunderbolt, because the player's damage base is based on the 40 points of the wedge pill.
Therefore, the player’s thunderbolt is a move, with a multiplier of 300%, that is, thunderbolt will cause 120 thunder damage, of course, it will not cause torso damage.
You will find that when the Thunder counters the enemy's thundering moves, you will not be injured when receiving certain enemy's thundering moves, only the effect of touching the ground.
In fact, it can be explained that in the opponent's thundering moves, there is no thunder damage or no expression of thunder damage. When receiving these thunders without thunder damage, the player will not be damaged by thunder attributes, only the debuff of thunder.
Because there are very few enemies in the game that will thunder.
There are only Divine Dragon, Isshin Ashina, Bashu Ichiro from the castle tower, Yukami dancers (the kind of elite monsters, the color of the clothes will be different from ordinary ones), Yukami's Elder, and the dog in Genji Palace. Basically no one else.
For different enemies, the ground damage caused by thunder has different expressions.
Player's Thunder
It should be the strongest thunderbolt in the game, and the corresponding effect can be found from the player's attack moves.