BladeW
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Final Fantasy 7 Remake reproduces the classic works of 1997 in an extreme deductive way, which makes us marvel at the rich details and realistic painting style. Objectively speaking, all the modeling fineness of Final Fantasy 7 Remake is given to important people. The modeling fineness of the leading group is very clear to the pores, especially the hair. Full score for music. More than 20 hours of play, basically no repeat music, just the game can collect nearly 30 tracks. There are all kinds of styles. Except for the poor perspective of this combat system, the Final Fantasy 7 Remake is only the beginning of the original game in 1997. It takes about six to eight hours to experience the plot of midga in the original. Although it is a hierarchical City, you will find how small it is when you really step out of the city and see the whole world. If you want to experience the whole story, you can play the original.
The most outstanding performance of Final Fantasy 7 Remake combat system
The combat system of the game is the most outstanding and highly praised. With excellent hand feel and complete tactical thinking, you can get twice the result with half the effort if you find the right thinking in every boss battle. Otherwise, time and props will be wasted, and the task may fail. Fixed tactical thinking leads to the decline of the freedom of the game, but what is tested is the players' understanding, judgment of the system and the operation ability of the role action. How to walk on the right road is the biggest challenge. It's a challenging and fun fight. It's rare to see the natural integration and fluency of many projects, such as role movement, operation handle, strike, tactics, turn system, performance, etc. except for the angle of view that everyone criticized, this combat system actually has nothing to complain about.
Final Fantasy 7 Remake game picture and role performance
For example, the scene that impresses me in this work is that two people "walk" on the roof after they come out of the church. The scenery atmosphere is excellent. There is a huge disc on the top of the head, the sky in the distance, and the roof with red and blue feet. Everything is quiet and you can hear the wind. There is no "casual" chat with Alice. With such a huge rework, the process of midga, which was completed in a few hours in the original work, will take dozens of hours in this work. Most of this filling is really impressive.
Both the appearance and the core of Final Fantasy 7 Remake are a step towards "real fantasy".
It has eight districts, disc and pillar, upper city, lower slum, economy, rich and poor, living conditions at a glance. More than 20 years ago, through a completely realistic way, these settings are hard to shoot in front of the players. Believe it or not? It's very representative of fantasy. Retro technology, future technology, magic, this work has more sci-fi elements. It's an interesting fusion of science fiction and fantasy.
Final Fantasy 7 Remake Remake plot
The major changes in the adaptation of this work focus on time travel and time line maintenance. Ferra (the gray ghost of a large number of flights) which is not found in the original works often appears in the process of remaking. Their purpose is to maintain the timeline. Finally, three human shaped Ferra enemies sent by the large-scale Ferra in chapter to chapter battle use swords, guns and empty hands respectively, corresponding to the three protagonists who shuttle back from the future timeline. There are different opinions on whether Zach is affected, and the topic of time travel is presented in this work, but there is no explanation or development. At present, it can only be compared and analyzed with the contents of multiple works of the original through clues. After the remake, the plot is still long. It's hard to judge whether the story is good or bad.
The most outstanding performance of Final Fantasy 7 Remake combat system
The combat system of the game is the most outstanding and highly praised. With excellent hand feel and complete tactical thinking, you can get twice the result with half the effort if you find the right thinking in every boss battle. Otherwise, time and props will be wasted, and the task may fail. Fixed tactical thinking leads to the decline of the freedom of the game, but what is tested is the players' understanding, judgment of the system and the operation ability of the role action. How to walk on the right road is the biggest challenge. It's a challenging and fun fight. It's rare to see the natural integration and fluency of many projects, such as role movement, operation handle, strike, tactics, turn system, performance, etc. except for the angle of view that everyone criticized, this combat system actually has nothing to complain about.
Final Fantasy 7 Remake game picture and role performance
For example, the scene that impresses me in this work is that two people "walk" on the roof after they come out of the church. The scenery atmosphere is excellent. There is a huge disc on the top of the head, the sky in the distance, and the roof with red and blue feet. Everything is quiet and you can hear the wind. There is no "casual" chat with Alice. With such a huge rework, the process of midga, which was completed in a few hours in the original work, will take dozens of hours in this work. Most of this filling is really impressive.
Both the appearance and the core of Final Fantasy 7 Remake are a step towards "real fantasy".
It has eight districts, disc and pillar, upper city, lower slum, economy, rich and poor, living conditions at a glance. More than 20 years ago, through a completely realistic way, these settings are hard to shoot in front of the players. Believe it or not? It's very representative of fantasy. Retro technology, future technology, magic, this work has more sci-fi elements. It's an interesting fusion of science fiction and fantasy.
Final Fantasy 7 Remake Remake plot
The major changes in the adaptation of this work focus on time travel and time line maintenance. Ferra (the gray ghost of a large number of flights) which is not found in the original works often appears in the process of remaking. Their purpose is to maintain the timeline. Finally, three human shaped Ferra enemies sent by the large-scale Ferra in chapter to chapter battle use swords, guns and empty hands respectively, corresponding to the three protagonists who shuttle back from the future timeline. There are different opinions on whether Zach is affected, and the topic of time travel is presented in this work, but there is no explanation or development. At present, it can only be compared and analyzed with the contents of multiple works of the original through clues. After the remake, the plot is still long. It's hard to judge whether the story is good or bad.