Bread Pitt
Member
Recently, Epic Games announced that Unreal Engine has been updated to the fifth generation (Unreal Engine 5), and announced a real machine demo video on PlayStation5. According to Epic developers, Unreal Engine 5 can achieve "real-time rendering details comparable to movie CG and real world", mainly using two core technologies, Lumen and Nanite.
In the existing development engine, the artist is pinched by the model surface, and spends a lot of time on the conversion between high and low modes. For example, in "The Legend of Zelda: Breath of the Wild", the Link model has 12,000 texture faces, which is twice the number of Link faces in "Sword of the Sky", and the entire series has been created.
However, as a comparison, there is no limit to the number of polygons in the game screen using Nanite, which can be as many as tens of billions. The pitted surface in the picture below is not noise, but countless polygons, each polygon is a side of the model, with different color performance.
How far is Unreal Engine 5 from practical applications?
Faced with this high-level picture effect, I am of course excited, and of course I want to buy PS5 as soon as possible. However, this demo video alone is still not too early.
First of all, if there is no accident, the preview version of Unreal Engine 5 will be released in early 2021, and the full version will be released at the end of 2021. In the actual development process, can it be realized that "light source changes are immediately visible" and "one-click import of high-precision models" "Functions, etc., will have to wait until next year.
For players, the actual waiting time for Unreal Engine 5 may be longer.
In the past few years, the cost of game development has been rising, and the development cycle of 3A masterpieces has also been getting longer. Four years after the release of Unreal Engine 4, the first batch of games developed with it appeared, and even today, there are not too many games with real-machine effects reaching the Unreal Engine 4 demo screen. Therefore, it is conservatively estimated that players want to play the high-quality games in the Epic demo video, it will take five years.
The demo screen of Unreal Engine 4: still looks pretty good today
For game developers, another sound is "more willing to see a lower cost, more efficient pipeline", rather than more realistic lighting and a larger number of polygons. And accompanied by higher quality pictures, it is higher investment and greater risk. For developers, this may not be a good thing. Instead, it may seek stability and lose the opportunity to explore new gameplay. . After all, the engine is only a development tool, and the core competitiveness of the game is whether the game is good or not.
The most powerful proof may be that when Epic, Microsoft, and Nvidia are all struggling for more realistic light and more refined models, Nintendo said that he does not care at all, and turns all the game characters into origami.
In the existing development engine, the artist is pinched by the model surface, and spends a lot of time on the conversion between high and low modes. For example, in "The Legend of Zelda: Breath of the Wild", the Link model has 12,000 texture faces, which is twice the number of Link faces in "Sword of the Sky", and the entire series has been created.
However, as a comparison, there is no limit to the number of polygons in the game screen using Nanite, which can be as many as tens of billions. The pitted surface in the picture below is not noise, but countless polygons, each polygon is a side of the model, with different color performance.
How far is Unreal Engine 5 from practical applications?
Faced with this high-level picture effect, I am of course excited, and of course I want to buy PS5 as soon as possible. However, this demo video alone is still not too early.
First of all, if there is no accident, the preview version of Unreal Engine 5 will be released in early 2021, and the full version will be released at the end of 2021. In the actual development process, can it be realized that "light source changes are immediately visible" and "one-click import of high-precision models" "Functions, etc., will have to wait until next year.
For players, the actual waiting time for Unreal Engine 5 may be longer.
In the past few years, the cost of game development has been rising, and the development cycle of 3A masterpieces has also been getting longer. Four years after the release of Unreal Engine 4, the first batch of games developed with it appeared, and even today, there are not too many games with real-machine effects reaching the Unreal Engine 4 demo screen. Therefore, it is conservatively estimated that players want to play the high-quality games in the Epic demo video, it will take five years.
The demo screen of Unreal Engine 4: still looks pretty good today
For game developers, another sound is "more willing to see a lower cost, more efficient pipeline", rather than more realistic lighting and a larger number of polygons. And accompanied by higher quality pictures, it is higher investment and greater risk. For developers, this may not be a good thing. Instead, it may seek stability and lose the opportunity to explore new gameplay. . After all, the engine is only a development tool, and the core competitiveness of the game is whether the game is good or not.
The most powerful proof may be that when Epic, Microsoft, and Nvidia are all struggling for more realistic light and more refined models, Nintendo said that he does not care at all, and turns all the game characters into origami.