In the game, many players find that the damage of the Mage is not high enough, and the efficiency is not as fast as using the weapon to level it. Doesn't the Mage have any meaning in Dark Souls 3? Here is a guide to increase the damage of Dark Souls 3 Mage.
Mage damage increase strategy - How to play Mage and how to increase attack power in Dark Souls 3?
First, let’s look at a set of augmented accessories data:
Name/Magnification (arranged from low to high)
Dark night crown: 1.092903
Dragon Ring: 1.124834
Odd hand ring: 1.150815
Red tear ring: 1.200573
Morian sword: 1.200573
Intrinsic potential: 1.200573
Howl Ring: 1.213467
Sage candlestick: 1.213467
Morian Blade Sword and Sage Candlestick are both off-hand weapons. The former requires less than 20% HP to be triggered, which is the same as the Red Tears effect. While the Sage Candlestick does not require trigger conditions, it has an effect when held and has a higher multiplier. Therefore, the Morian Blade Sword was eliminated. The rest can be perfectly superimposed, and the relationship is multiplication.
It’s not enough to have good boosting accessories. We also have to have high intelligence and good staff.
Intelligence 60+, preferably 99. 60+ when using the archbishop rod, 99 is the best, and an extra 50 points of intelligence are needed to meet the casting requirements.
In addition to the use of the Izaris rod when using the shadow arts that belong to the legal system, the following three rods are used in other situations (name/cast damage/after chanting damage/casting multiplier, the test unit is the wizard outside the crystal elder gate):
The palace magician rod: 847, 932, 1.100354
Archbishop Rod: 856, 942, 1.100468
Ancient crystal rod: 725, 949, 1.308966
It can be seen that in non-chanting, the archbishop is the strongest, followed by the court, and the ancient is much inferior. After additional chanting, the ancient has become the strongest due to the extremely high chanting rate, followed by the archbishop, and the court again.
So which stick to choose?
Palace Magician Rod: You only need to add intelligence, and you can get it by pushing the picture to the later stage. The output and chanting are stable after the increase, and it can be used at any time.
Archbishop’s Staff: Spell power is linked to faith. You need to invest a high amount of faith to ensure output. At the same time, you need to invest 50 points of intelligence to ensure that all spells can be released. The difficulty of obtaining is slightly higher. You need to brush 30 human residues. It is suitable for bucket number & magic The magic spell is used by Qi Sanxiu, and its power is slightly higher than that of the court.
Ancient Crystal Rod: Only the most powerful when chanting, once it disappears, it will be greatly reduced. It is only recommended for extreme burst use, and since it is very close to the archbishop's rod after chanting, it is recommended to use the archbishop or the court.
PS: In the actual combat, you can chant before the start & any second-stage blood boss can chant during the free time. No additional chanting during the rest of the time! It is more useful to directly choose output or supply if there is a gap than to chant.
So besides these, is there any other means of increasing attack power?
There are, that is the sun straight sword combat skill buff, the miracle of the oath of gold and stone, the miracle of quiet shelter.
Sun buff attack power increased by 11.5% for 45 seconds;
Golden Stone Oath’s attack power increased by 10% for 1 minute;
The above cannot coexist, just choose one of the two, it can perfectly overlap with the above configuration.
OK, let us finally calculate how powerful the strongest single shot is.
Assuming that the player’s intelligence is 99, the damage of using a crystal gun to hit the enemy when the ancient crystal rod is equipped with no other configuration in the non-aria state is 500, and we multiply all the above-mentioned superimposable magnifications (retaining three decimal places), namely: 1.093*1.125*1.151*1.201*1.201*1.213*1.213*1.309*1.115=4.38399589. Then multiply by 500 damage ≈ 2192
This has been relatively close to the damage of the ancient crystal rod to the top difficulty gray Guda under the limit output.
Finally, agility increases the casting speed, 50 agility is the best, and it is almost the same as 99 agility. The range of 45 to 50 has improved greatly, so it is recommended to reach 50.
Players who don't have extra points and agility can equip the old man's ring/+1/+2, the effect is still visible.
Players who are unwilling to take risks can replace the Ring of Red Tears with the Ring of Lloyd’s Sword, which increases the attack power when full of life, and the multiplier is lower than Red Tears. The internal diving is replaced by a quiet shelter, and it is more stable to push the map and play the boss.
To sum up, the player’s final spell damage depends on the stacking results of all augmentation equipment & buffs. The relationship is multiplication. The final multiplied by the single staff damage is the final damage. If you pursue the limit of smooth abandonment, the final high multiplier will inevitably be greater. It's a discount, but it's enough to complete the daily drawing in a more efficient way. In addition, high intelligence enhances the staff to increase spell power, high agility increases the casting speed, high concentration provides more mana, and high energy allows players to release more spells, which can directly increase the player's overall output efficiency. The power can be maximized when all aspects are balanced.
Mage damage increase strategy - How to play Mage and how to increase attack power in Dark Souls 3?
First, let’s look at a set of augmented accessories data:
Name/Magnification (arranged from low to high)
Dark night crown: 1.092903
Dragon Ring: 1.124834
Odd hand ring: 1.150815
Red tear ring: 1.200573
Morian sword: 1.200573
Intrinsic potential: 1.200573
Howl Ring: 1.213467
Sage candlestick: 1.213467
Morian Blade Sword and Sage Candlestick are both off-hand weapons. The former requires less than 20% HP to be triggered, which is the same as the Red Tears effect. While the Sage Candlestick does not require trigger conditions, it has an effect when held and has a higher multiplier. Therefore, the Morian Blade Sword was eliminated. The rest can be perfectly superimposed, and the relationship is multiplication.
It’s not enough to have good boosting accessories. We also have to have high intelligence and good staff.
Intelligence 60+, preferably 99. 60+ when using the archbishop rod, 99 is the best, and an extra 50 points of intelligence are needed to meet the casting requirements.
In addition to the use of the Izaris rod when using the shadow arts that belong to the legal system, the following three rods are used in other situations (name/cast damage/after chanting damage/casting multiplier, the test unit is the wizard outside the crystal elder gate):
The palace magician rod: 847, 932, 1.100354
Archbishop Rod: 856, 942, 1.100468
Ancient crystal rod: 725, 949, 1.308966
It can be seen that in non-chanting, the archbishop is the strongest, followed by the court, and the ancient is much inferior. After additional chanting, the ancient has become the strongest due to the extremely high chanting rate, followed by the archbishop, and the court again.
So which stick to choose?
Palace Magician Rod: You only need to add intelligence, and you can get it by pushing the picture to the later stage. The output and chanting are stable after the increase, and it can be used at any time.
Archbishop’s Staff: Spell power is linked to faith. You need to invest a high amount of faith to ensure output. At the same time, you need to invest 50 points of intelligence to ensure that all spells can be released. The difficulty of obtaining is slightly higher. You need to brush 30 human residues. It is suitable for bucket number & magic The magic spell is used by Qi Sanxiu, and its power is slightly higher than that of the court.
Ancient Crystal Rod: Only the most powerful when chanting, once it disappears, it will be greatly reduced. It is only recommended for extreme burst use, and since it is very close to the archbishop's rod after chanting, it is recommended to use the archbishop or the court.
PS: In the actual combat, you can chant before the start & any second-stage blood boss can chant during the free time. No additional chanting during the rest of the time! It is more useful to directly choose output or supply if there is a gap than to chant.
So besides these, is there any other means of increasing attack power?
There are, that is the sun straight sword combat skill buff, the miracle of the oath of gold and stone, the miracle of quiet shelter.
Sun buff attack power increased by 11.5% for 45 seconds;
Golden Stone Oath’s attack power increased by 10% for 1 minute;
The above cannot coexist, just choose one of the two, it can perfectly overlap with the above configuration.
OK, let us finally calculate how powerful the strongest single shot is.
Assuming that the player’s intelligence is 99, the damage of using a crystal gun to hit the enemy when the ancient crystal rod is equipped with no other configuration in the non-aria state is 500, and we multiply all the above-mentioned superimposable magnifications (retaining three decimal places), namely: 1.093*1.125*1.151*1.201*1.201*1.213*1.213*1.309*1.115=4.38399589. Then multiply by 500 damage ≈ 2192
This has been relatively close to the damage of the ancient crystal rod to the top difficulty gray Guda under the limit output.
Finally, agility increases the casting speed, 50 agility is the best, and it is almost the same as 99 agility. The range of 45 to 50 has improved greatly, so it is recommended to reach 50.
Players who don't have extra points and agility can equip the old man's ring/+1/+2, the effect is still visible.
Players who are unwilling to take risks can replace the Ring of Red Tears with the Ring of Lloyd’s Sword, which increases the attack power when full of life, and the multiplier is lower than Red Tears. The internal diving is replaced by a quiet shelter, and it is more stable to push the map and play the boss.
To sum up, the player’s final spell damage depends on the stacking results of all augmentation equipment & buffs. The relationship is multiplication. The final multiplied by the single staff damage is the final damage. If you pursue the limit of smooth abandonment, the final high multiplier will inevitably be greater. It's a discount, but it's enough to complete the daily drawing in a more efficient way. In addition, high intelligence enhances the staff to increase spell power, high agility increases the casting speed, high concentration provides more mana, and high energy allows players to release more spells, which can directly increase the player's overall output efficiency. The power can be maximized when all aspects are balanced.