Epic Vice President: Unreal Engine 5 demos GPU performance close to 60fps

According to the media pcgamesn, Epic’s vice president of engineering Nick Penwarden (Nick Penwarden) said that the Unreal 5 demo demo released by Epic Games last month compared to running a 60-frame fortress night The GPU rendering time required will not be more (PS5 compared with the platform).


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The configuration requirements for the PC version of Fortnite are quite low. According to Baidu Encyclopedia, the minimum and recommended GPUs for Fortnite are Intel HD 4000 and Nvidia GTX 660, respectively . Therefore, if you only need Fortnite's "rendering requirements" at 60fps on the next-generation host when running the UE5 demo, you can say that Epic has really developed a game engine for low-end hardware platforms.

Of course, geometric rendering is not all the work of GPUs, rendering presentations are not completely equivalent to real-time games, and GPUs are not the only hardware that determines game performance, but geometric rendering does occupy most of the needs of 3D graphics rendering, and GPUs are indeed The most important part of most games. Therefore, the two cannot be regarded as equivalent, but for reference.

It is worth mentioning that Unreal Engine 5 is mainly based on two new core technologies-Nanite and Lumen. Among them, Nanite is "virtual micro-polygon geometry", which allows developers to import movie CG-quality model materials into the game to reduce the GPU's rendering burden (provided that there is a solid-state drive ).

To sum up, it seems that the goal of developers is to synchronize software optimization and hardware upgrades, rather than relying on stronger graphics cards to improve performance.
 
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