DOOM Eternal review: best choice to relieve the pressure after work

PeterWint

Member
The story of DOOM Eternal is not difficult to understand, nor is it very complicated, but it does not mean that it has no brain or deep meaning. If you are a player who doesn't care about the plot, just remember one thing and kill every demon you see. But if you are a "historian" who likes archaeology in the story, there are so many places to dig in DOOM Eternal.

DOOM Eternal excellent picture, experience optimized

DOOM Eternal uses the latest ID tech 7 engine to make the explosion and particle effect of the game more realistic, and the frame rate can reach up to 1000 frames / second. But first you have to have a good computer. Take my personal example, the 1050ti graphics card and i7-8700k processor run stably for 60 frames. This optimization can be seen when you play the game. The scene of DOOM Eternal is also more abundant and diversified, and it is no longer the monotonous "earth, laboratory and hell".

DOOM Eternal Review

The game modeling is also good, at least there are no problems such as wearing the mold when playing through the customs clearance, the display effect setting of the screen is also very intimate, three color blindness modes can be selected, other special effects settings also facilitate the selection of computers with different configurations, the color matching of the screen itself is also good, and it will not make people feel dazzling or tired.

DOOM Eternal Review

DOOM Eternal increasing game experience and rune design

DOOM Eternal's sense of game experience is very exquisite. It adopts a progressive design. When opening the single story mode, the early game experience will be more difficult at the beginning, because the weapons are all basic, the power is not strong, and the bullets are very limited. As a sudden and sudden cool explosion game, if you want to shoot all the bullets out without brains, it's definitely a self seeking way. Therefore, in the early stage of the DOOM Eternal, it is necessary to count the number of bullets, try not to empty the bullets as much as possible, and cooperate with the special attack of the close combat from time to time to punish the devil to obtain more bullet supply. During this period of time, the experience of the game is relatively mediocre.

DOOM Eternal Review

Players who are disabled or are not good at shooting games may feel a little too hard core suffering. But as long as we get through the early plot, with the advance of the DOOM Eternal plot, players will unlock more powerful combat weapons, and the sense of game experience will rise steadily at this time. It's amazing that the monster who has been fighting for half a day will fall down with one shot. And the feel of DOOM Eternal is also very good. The key positions can be customized and modified. It's very easy to start. It's really good to play.

DOOM Eternal Review

The DOOM Eternal's skill rune has also been remade. The ammo Rune has been deleted Well, in fact, it's not completely deleted. In the super blood nest level, you can unlock the code of infinite ammunition, and disguise it to return the ammunition rune. Whether it's bullet management or unlimited ammunition, you players and friends should consider it. In addition, the acquisition of skill points can also allow you to build the protagonist in a similar RPG role training style, which is also what the players themselves say. In fact, I would like to say more about the combat system, but I'm afraid to touch the disharmonious place, so I won't say more. You just need to understand that the combat system of the DOOM Eternal only needs two words of "cool explosion".

DOOM Eternal Review

Various hidden elements increase the playability of repetitive operation of DOOM Eternal

In fact, many games fall into the playability of repeated operation. It is not that the game is not fun, but that there is no difference between playing one week and playing several weeks. The same is true for map exploration. If there are no hidden elements and colored eggs, most of the maps are in vain, and they are not all going straight to boss? Devastator has done an excellent job in this respect. There are a lot of egg laying links and hidden elements waiting for players to explore. If you are a squirrel control full collection enthusiast, DOOM Eternal will not let you down. Many hidden elements need to think about how to achieve.

DOOM Eternal Review

DOOM Eternal disadvantages

As a cool and explosive shooting game, the difficulty of DOOM Eternal is slightly higher. For players who are not very good at shooting games and the disabled party, DOOM Eternal will have some challenges. In the early meeting, the above two players may be sexually abused frequently. Because if the shooting method is not correct and the power of firearms is small, monsters will not be killed very quickly. At this time, monsters will fall into a process of playing and hiding. Many players have been used to mindless shooting, and the design that needs to play and run will not adapt quickly, because the retreating escape route does not use brain to calculate, and retreating may be surrounded and killed.

DOOM Eternal

A large number of 3D platform jumping design will make people crazy. It's not that the platform jumping design of this kind of action games is not good, but that the players who play shooting games generally are not good at the field of action games. If they accidentally miscalculate the jumping point and distance, they will fall into the sea of fire and die. If you are a bad tempered player, please seriously consider this issue. Don't fight. Think about your mouse, keyboard and handle. After all, it costs money to buy another one.

DOOM Eternal

The boss battle is not as cool as you think. I thought it would be the heroic battle experience designed by QTE. Unfortunately, I think it's too much. Besides the difficulty of fighting, it can only be regarded as very standard.

Objectively speaking, DOOM Eternal is definitely an excellent first person shooting game, which is very good in terms of speed, operation, experience, game optimization, plot, etc. And the price is also easy to accept in 3A works. Although there are some flaws, they can also be tolerated. In fact, the purpose of the plot design in the early stage is to let the players change the idea of shooting without brains. Once the point is turned, the sense of experience in the game will increase in a straight line, and it is the best choice to relieve the pressure after work.
 
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